
Hebrew literacy
A 3D story world where students who have just learned to read solve literacy problems, aligned with the Ministry of Education syllabus.
What the student does
The student enters a 3D story world and moves through it by solving literacy problems built for those who have just finished learning to read. They play, solve, and move on. The problems follow the Ministry of Education syllabus, so what they solve in the game is exactly what they are meant to learn in class.

Built for students who can already read, and now need to read well: fluently, with understanding, with confidence.

A 3D story world, not a worksheet. The student plays, and literacy comes along the way.

Every problem is aligned with the Ministry of Education syllabus.

How it enters the school
The student moves through the world across the school year, one task after another.
The tasks follow the Ministry of Education syllabus, so they fit into the lesson without building a new program.
For students who can already read, and now need to read fluently and understand.
What each role sees
A report per student: which reading skills are already solid, and where they still make mistakes, by type of mistake.
A literacy picture of every class: how many students are progressing, and where support is needed.
Cross-school literacy reporting for all the schools in the authority.
We'll show you how a student who has just learned to read moves through a 3D world, and what they practice along the way.